Top Clan War Cards in Tower Rush
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작성자 Maddison 댓글 0건 조회 5회 작성일 26-07-23 12:10본문
While the standard ranked ladder requires you to master only a single, perfectly optimized deck of eight cards, Clan Wars are an entirely different beast.
This article analyzes the absolute best cards to level up specifically for Clan Wars and how to distribute them across your four war decks.
The Holy Grail: Small Spells and Swarm Clear
Every deck needs a way to deal with cheap swarms like the Skeleton Army or Goblin Barrel, but you only have one Log, one Zap, and one Snowball.
If you put your max-level Log in your first war deck, but your Zap is only level 9 for your second deck, you will lose the second war match because your Zap won't kill equal-level goblins.
- Ensure every deck has one heavy nuke for overtime.
- Level up the Barbarian Barrel.
- The Bomber or Fire Spirit can act as a pseudo-spell to clear swarms in your 4th deck.
Versatile Support Units and Substitutions
The Musketeer is arguably the best, most versatile anti-air unit in the game, but she can only be used in one of your four war battles.
Cards that provide multiple functions—like the Electro Wizard, who provides anti-air DPS AND a spawn stun effect—are incredibly valuable in Clan Wars.
| Primary Meta Card | Solid Alternative | Niche Alternative |
|---|---|---|
| The Musketeer (Ranged Anti-Air DPS) | The Dart Goblin (Faster, more fragile, chip damage) | The Flying Machine (Immune to ground melee, longer range) |
| The Valkyrie (Ground Splash Tank) | The Dark Prince (Has a shield, faster movement) | The Bowler (Ranged linear splash, knocks back units) |
A Clan Warrior's Arsenal
To be a true asset to your clan, you must embrace the grind and level your entire collection to a respectable baseline.
Broaden your horizons, master the substitutions, and bring glory to your banner.
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